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Experience Design: Brands, Designers & People

Posted on: 7 oct 2012

Madrid, sept 2012

Designing emotions.

Designing for human complexity.

"What are the motivations of a designer?, Why designers always want more?, Why designers feel responsible for their audience?, Why designing appears to be so easy?, Is there anything in this world that is not designed?

I was asking myself these questions after a month of intensive and exhausting design work.

Experience Design is an multidisciplinar, synergistic, empathic, "humantific" and aesthetically activity that also requires a complex management of oneself and the expected and unexpected environment to create an emotional connection between everyone involved in the experience itself: The brand, the audience, the designer and the team.

Experience Designers need to understand and love their audience and need to be empathic from the heart: Empathy is a magical bond that can not be faked, otherwise there will be no emotional experience, just an exchange.

An Experience Designer also needs to developed managements capabilities with an strong focus on PR Communication skills:

Clients: Communicating complex ideas and insights to an audience/clients not familiar with creativity processes and creativity professionals.
Audience: Communication skills that would strenghten relationships between people that live the same experience and the brand
Designers need to control and manage the uncertainty of designing experiences for people as complex and unpredictable as oneself. 
Designers not only need to be able to deal with uncertainty: they need to enjoy it and include it as a vital part of their creative process. 
Experience designers have to be able to stay firm, confident about their critical thinking methodology applied in the process, and sure that the innovations that they have proposed are going to work out: They have to find out how to be able to transmit self-confidence in every decision. 
Designers have to learn how to feel comfortable working in an enviroment willing to transmit you their fears and insecurities in every stage of the process. It´s time to take control, it´s time to transmit your confidence, t's time to build trust.
Designers have to be confident leaders that create delusion in their teams; They have to pretend that what they do it´s not that difficult: If it would transcent to the rest of their team the real complexity of their management of unpredictability that involves any activity involving people's emotions, NO ONE WOULD TRY TO INNOVATE.

Management of complexity, unpredictability, and uncertainty inherent in any innovation or new model creation is what defines a XXI century designer.

When everything it's over, an experience designer reaches a nice sense of accomplishment, but onces again observes that nothing would have been possible without the participation and generosity of every person involved, and confirms that we better be humble or we will be anything at all.

And the designer moves on quickly to the next project and looks forward to the next challenge... By the way, I read that now Tim Brown of IDEO, talks about designing DNA .. . I am in! ;)

What drives designers?

It's all about people 

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