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Delivering Unsolicited Meaning: First They Ignore You...And Then You Win

Posted on: 4 nov 2012

First they ignore you...by Mahatma Gandhi

What does usually happen when a design thinker delivers unsolicited meaning to an audience that is not prepared to understand nor listen to anything out of their system of knowledge?


First they ignore you, 


You'd probably find silence when sharing new ways of thinking about a situation and giving existing things new meaning.
Let's face it: Most of the innovations happen because mad designers and innovators are so stubborn! 

As a Design Thinking practitioner, I believe it's necessary to master a kind of passionate excitement about the "finding" of the idea or meaning, and the "fighting" for make it happen. It's a kind of "design thinking CORE" that, together with some others, make you say with security: 
“This is going to work”.This is the way to go. I know it.

Designers don't take a NO for an answer: It might seems at first they do, but it's just another designer's trick. It's a step back to reconsider a new strategy to try again, and again to make an idea HAPPEN. 


...Then they laugh at you, 


Too many professional still don´t know how to adapt to an ever-evolving business environment.


I understand that challenging the COMMON conceptual structure used in constructing theories is hard for both parts:

  • As the "challenger", you better be ready to a "your analysis has no rigor", and a few pity faces feeling sorry for you.
  • As the "challenged", please consider that rationality is necessary when analyzing any situation, but it's a part of the process of understanding, especially when trying to innovate and find meaning in a fuzzy problem.
This is why Design Thinkers are undergirded with hard-core analytical and a broader data gathering, that includes observation and sense making of society in general, people, technology, emotions and developing of insights. 
  
Most senior managers and CEOs would trust in strategic concepts and logical deductions based on their "logical data gathering": They use tools such as benchmarking, analytical data, etc., to arrive to solid conclusions. Executives construct theories using their rationality and their conceptual structure and culture. They come to conclusions that make a lot of sense for them because the sense they find is soooo similar of what they found last year, and the year before... only reinforces current knowledge and produces small improvements to the status quo. 


...Then they fight you, 


A Design Thinking approach challenges the 100% rational methods...and that is... scary?
For some analytical thinking professionals I guess it is. But it won't go away: It's a fact that there are experts (innovator, design thinkers, scientists) who are able to identify industry trends and important big ideas way ahead of the rest of the professionals and, even more important, designers know how to network with other "interpreters" – customers, suppliers, intermediaries, designers, artists - who understand and shape the markets they work in.

A new approach means redesign the business as they know it. I guess that is scary too.



...Then you win. 


The “This is going to work” is a fact...two years later, the average time leaders need to understand unsolicited meaning delivered by one of those mad designers two years before...the problem is that, sometimes, it's too late.


And just for the record: 
  1. Labelling people doesn't work anymore
  2. Better listen the “This is never going to work” 
  3. Some leaders just never get it....
  4. Any business can commit to successful design thinking







My inspirations to write this post:

How Designers Foster Empathy

Posted on: 14 oct 2012


Magritte. Presence of Mind (1960)

So what else can designers do to foster empathy besides their human-centered approach and their Design Thinking process?


Work closely with business and deliver GREAT RESULTS that have positive impact on people’s lives AND meet the needs of the client.


Business and markets are now aware of the benefits that an empathic approach can bring to them for the pursuit of their goals...and these are good news for of all us because of the positive impact to people.
Reality shows that business culture and its impersonal language dominates most of the professional relations: How can empathy be nurture in such an impersonal and distant environment?.There is a need to build a new working model for contexts of diversity and professional interaction by creating a communication space with a shared language that would permit a real multidiciplinary team work. 

Design have accomplish the ability to put together sciences and design, and some designers are already working their way to get together business and design.

Nº1 TASK for designers: Develop empathy for business! 


  • Working embedded in business environments. This will allows designers to get insights that may lead to a mutual better understanding. 
  • Widen your knowledge of global markets, marketing, economy, etc., to be effective: just as you would if the task were to get an insight of another community.
  • Some designers are reluctant to any partnership with business and prefer to focus on aesthetics: Don't you think that it would be a positive impact to business to bring some aesthetics to their culture? I believe it is a awesome challenge...
  • Forget the believe that "my kind of knowledge is indescribable". Find the way to communicate. It's very possible. 
  • Do you think that business culture is boring or...? This is another awesome challenge...and you can truly improve your "thrownness ability" by practicing in outsiders environments... 
  • As a Design thinker, you can contributing with your know-how to get rid of boundaries between business and designers: Share your experiences and insights with your peers
  • Learn "business talking" to understand them and try to "teach" them a more creative storytelling: But also you need to improve your communication skills to a less complex level, focus in engaging and empathying with people. 
  • Help business to bringing more people into the conversation and foster interdisciplinarity, synergies and sharing knowledge.



And the most important of all:

Try to have fun while doing all of this!





My inspirations to write this post:

Design Thinking: Thoughts by Tim Brown



VIDEOS: 

Bill Moggridge 1943-2012 


Esteban Ucros on what-design-can-do






Experience Design: Brands, Designers & People

Posted on: 7 oct 2012

Madrid, sept 2012

Designing emotions.

Designing for human complexity.

"What are the motivations of a designer?, Why designers always want more?, Why designers feel responsible for their audience?, Why designing appears to be so easy?, Is there anything in this world that is not designed?

I was asking myself these questions after a month of intensive and exhausting design work.

Experience Design is an multidisciplinar, synergistic, empathic, "humantific" and aesthetically activity that also requires a complex management of oneself and the expected and unexpected environment to create an emotional connection between everyone involved in the experience itself: The brand, the audience, the designer and the team.

Experience Designers need to understand and love their audience and need to be empathic from the heart: Empathy is a magical bond that can not be faked, otherwise there will be no emotional experience, just an exchange.

An Experience Designer also needs to developed managements capabilities with an strong focus on PR Communication skills:

Clients: Communicating complex ideas and insights to an audience/clients not familiar with creativity processes and creativity professionals.
Audience: Communication skills that would strenghten relationships between people that live the same experience and the brand
Designers need to control and manage the uncertainty of designing experiences for people as complex and unpredictable as oneself. 
Designers not only need to be able to deal with uncertainty: they need to enjoy it and include it as a vital part of their creative process. 
Experience designers have to be able to stay firm, confident about their critical thinking methodology applied in the process, and sure that the innovations that they have proposed are going to work out: They have to find out how to be able to transmit self-confidence in every decision. 
Designers have to learn how to feel comfortable working in an enviroment willing to transmit you their fears and insecurities in every stage of the process. It´s time to take control, it´s time to transmit your confidence, t's time to build trust.
Designers have to be confident leaders that create delusion in their teams; They have to pretend that what they do it´s not that difficult: If it would transcent to the rest of their team the real complexity of their management of unpredictability that involves any activity involving people's emotions, NO ONE WOULD TRY TO INNOVATE.


Management of complexity, unpredictability, and uncertainty inherent in any innovation or new model creation is what defines a XXI century designer.

When everything it's over, an experience designer reaches a nice sense of accomplishment, but onces again observes that nothing would have been possible without the participation and generosity of every person involved, and confirms that we better be humble or we will be anything at all.

And the designer moves on quickly to the next project and looks forward to the next challenge... By the way, I read that now Tim Brown of IDEO, talks about designing DNA .. . I am in! ;)


What drives designers?

It's all about people 




Why World Leaders Will Be Designers

Posted on: 16 sept 2012



Otto Neurath. (Vienna,1882 - Oxford,1945)

The answer is simple: There are no suitable words to explain the world...and new ways of understanding are needed... And all possible ways of understanding lead us to a holistic comprehensive view of humanity that involve visual communication and designers.



Facts are overwhelming but: Why is not happening yet?, What impediments do designers need to overcome to be taken seriously?

While reading Otto Neurath's "From Hieroglyphics to Isotype" (1943-45), I came to this quite simple yet visionary explanation:

"What are the origins of the critical and obstructive attitude shown by some people as soon as the question of pictures arises and especially if pictures are systematically used to covey information?

In the middle ages, from which our civilization has inherited so much, those who were literate were particularly word-minded while the lives of the illiterate masses are circumscribed by impressive buildings, sculptures and paintings. As literacy spread and became general and environment grew up in which there was a rather puritanical attitude towards pictures. British parliamentary papers very rarely contained pictorial material. Neither orator nor journalists, both men of words serving topical purposes, nor even writers of more permanent literature in prose or verse were in the habit of using illustrations, although these were sometimes added afterwards by other people. Perhaps it is this tendency which has led to lack of appreciation of informative pictures and to a feeling that any kind of verbal communication must, of necessity, be of higher order than communication by pictures.[...] I think that the day of "eye-consciousness" is rapidly approaching. Communication of knowledge through pictures will play an increasingly large part in the future."

In other words: 


This is a world ruled by exclusively word-minded leaders...turning into hollistic-minded by necessity.

Have to give in...



Otto Neurath was an Austrian philosopher of sciencesociologist, and political economist. Before he was to flee his native country in 1934, Neurath was one of the leading figures of the Vienna CircleDuring the 1920s, Neurath also became an ardent logical positivist and championed 'the scientific attitude'.





Thinking About Empathy (1)

Posted on: 29 ago 2012



"I know the joy of fishes in the river through my own joy, as I go walking along the same river."
Chuang Tzu




I'm not participating much in my favorite Groups lately: Besides my regular work, I'm quite busy thinking about empathy. It might sound freaky, it's ok: I'm a nerd. I admit it. The thing is that I'm confused and need answers to my questions.

Suddenly, everyone talks about empathy. It feels almost as a new capability that never existed before...a brand new tool of understanding and innovate...


There are workshops that would teach you how to develop empathy, and conferences, books, and talks...and Empathy Tools that would use simulation devices to gain first-hand insights into particular problem related to customers that can can prompt an empathic understanding of users in a role playing situation...Are we learning a kind of functional Empathy
In other words: 


Are we learning to be empathic just to understand better our clients? Do we need to master empathy just to succeed in our professions? A product-oriented-empathy?


I don´t get it. Or maybe I do:


This obsession with mastering empathy is, at the end, another trick to engage customers back to the track? In other words, are we all faking empathy? 

I don't know. 


Empathy as the ability to understand what someone is feeling, is the essence of human kind: It is what differences us from animals. Being empathic is inherent to all of us. So let's say than being empathic is being human, isn't it?


Does it mean that we have been acting in our professions in a unhuman way till now? I mean: This "discovering" of empathy by  business and companies... is it just the evidence of our previous dehumanized procedures? Have we been living two lives: the dehumanized one at work, and the empathic one in our personal life? How can one be empathic a few a hours a day and then...choose not to? 

I don't think so. Empathy it's not only about understanding: It's about emotion.
The inner emotion of recognizing a common link, a common ground with another human being. Being one with others. Recognizing yourself in others. Real communication. What Einstein wanted to achieved, simply to "experience the universe as a single significant whole." This is possible through real empathy. 
 
How can you understand what anybody else feels if you don't understand your own self? Does it mean that empathy need to be mastered through personal experience and awareness?
How can you understand joy, if you have never felt it?

We need outsiders into our business and economic establishment.

In my opinion -let's say my theory- there are people that
dive deep into LIFE (the life that occurs outside an office), experiencing other worlds in first hand and learn awareness and meaningful insights completely out of our reach.


This people are almost impossible to find in a business and economy related world because, as we all know, we -professionals- are surrounded by other professionals like ourselves working, in similars environments since our graduation, with lives quite identical to ours, and so are our friends...
It takes a lot of effort and dedication to build a successful career... so most of successful professionals, CEOs and world leaders haven't had had the opportunity to know "other worlds" besides their similar own world.



Everyone talks -in our design and business context- about innovation and mastering empathy...I believe that we need to include outsiders to our business world: Empathic-outsiders to help us with their meaningful, real-life insights.



Maybe real innovation would be to permit the rest of the world in our little business world
And see what happens...



(Design thinking and design process, by the way)





Global Economy: Niches' Revolution

Posted on: 19 ago 2012




What are your thoughts on the state of the global economy and of Spain's specifically?, John F Moore asked me as a new member of A Better People.

As a designer, this is my human-centered opinion:


The world before the determination of Markets and Brands to conquer the planet, was a set of isolated niches within other niches: Those niches were very cozy, convenient, and provided security and a nice sense of belonging as well. Isolated and easy to evangelize and control.


What happened? Markets and Brands began its growth climbing rampant with their strategy and new philosophy --- More, bigger, faster, cheaper, now --- (Umair Haque, Director of Havas Media Lab).

How? First they focussed on their targets -us-, and invented very very effective tools to get in our brains and find out what we liked and why, what we needed, what were our aspirations, what we dreamed of, etc. .., and so they launched products and more products for us to consumed, many of which have been paradigms of human progress. Others do not.

This voracity, greed of the Markets and Brand's competition raised their need of invent new ways of reaching all potential not captured up to the point and the rest of the world: They invested in research and develop tools, skills and technology and... they were again very very effective: They invented and implemented new channels and communication platforms that have achieved what they set: The whole world knows their products ... but also know everything about everybody.
The conquest of the world by Brands and Economic policies has been arrogant, inbred, lacking in values ​​and empathy, and they have also underestimate the impact that their actions would have on the future. Well, the future is NOW and what happened is Social Revolution. 


And how people lived in their role as conquered till now?

Niches were very comfortable and customized most of the times. The desire to get out was not compelling: it did not seem to be much to see out there and in many cases was not allowed.
Until they (products) began to knock at our door and showed us what we dreamed, the beauty that was waiting for us out there. We heard of people who thought like us and we had the chance to take a look at other niches like ours and empathize ... and then started the questions: Why am I here?, What is going on?, why not ...? What if I ...?,Why should a conform with...?


My conclusions:

  • During the Economic conquest, means were created for the purposes of a minority. Now means would work for the majority.
  • Design has spread beauty and aesthetics around the world: Aspiration to Beauty is revolutionary. As Schiller said: "The beauty is considered then the result of the fusion of the rational and sensible, and this merger is the true reality."
  • The global economic conquest has led to the creation of an objective shared by the global community: through objects, ideas and aesthetics associated with the products and brands, It has managed to create a new social culture woven into our personal aspirations. Everything is not about money anymore. As a consequence, we all are freer than before. 

I summarize the aspiration of the 21st century's people as a revolutionary desire to LIVE, as Aristotle said: "Life or Being (person), who runs through ethics, aesthetics and politics".



I'll re-quote the Spanish philosopher Ortega y Gasset, who wrote in 1921 a book entitled "The Invertebrate Spain" and that continues to fascinate me its visionary analysis of the reality of that time in Spain but that applies universally to  XXI century:

Ortega predicts a "new type of man [...] that would emerge after a therapeutic project based on the change in sensitivity (change in attitudes to life, including the exemplary respect, and above all, respect for science and intellectual discipline) ".

And for my country and the rest of the world: "Spain has to give herself a society. This is the great task of our time."



 "(...) Full of amazement and tenderness for the wonder that is the world." Ortega, O.C. T.I: 364

Design Thinking: Transforming Reality

Posted on: 11 ago 2012



los SAN. 44.00 ADC. Hallazgos de bastones de madera, punzones de hueso y ornamentos corporales. 
/ F. D'ERRICO / L. BACKWELL. El País


Human progress and Designers: Pioneers of Design Thinking.


One of the great paradoxes of paleontology is called the Great Leap, or sudden appearance in Europe around 40,000 years ago, advanced instruments typical of modern human creativity.


Design Thinking or "the process of a practical, creative resolution of problems or issues that looks for an improved future result" (Simon, 1969), is not a new resource as stated in various forums in Spain: It is a procedure that has existed since Humanity became a Global Community because some of its members-designers decided not to settled for what nature had given them and dared to "reform" and therefore, change the status quo, therefore, transform reality. How could I tear the skin of an animal .. .? How can I reach the fruit of the tree ...?

It all starts with a question: Why not ...?, What if I ...? How could we ...? what would happen if I...?


The artifacts belong to the San culture, one group of African Bushmen who, by all evidence, invented the modern culture of hunter-gatherers who quickly spread throughout the world.

Nothing has changed to these days (pattern nº1) : Designs that involve a real improvement in the lives of people spread at lightning speed and have the power to alter the known reality: Is the collective consciousness of survival that we all share that matches what is needed in each historical period? Why innovations don't usually match Leaders' mindset? (Pattern nº2).

In all human groups there is always someone who believes that reality can be improved, and a majority that prefer leaving everything just the way it is: and this is invariably a conflict situation (pattern nº3) which leads to these Designers to insist and insist on their idea or dream of improvement in many cases in a quite heroic way. It takes courage (pattern 4) to follow a inner impulse (instinct?) driven to change what is known and it takes courage too to accept these innovations because most of us are concerned about any kind of change: How am I going to react?, Where does it leads?, Will I have to change too? Staying just as we are gives us a false security based on the believe that the future is going to be just as the known past ...and that's not going to happen: Future cannot be decided, the future happens: Won't it be better create it, design it? At least we have to try.

There is always someone inventing new and better ways to get things done: Is it only the passion, an inner certainty impossible to avoid, is the urge to share the finding with the rest of the world?. The impetus of changing reality by inventing new ways of understanding has been punished throughout history as we all know: "How can you be so arrogant to think you can do something to change reality? How dare you question what most assume and approve? Do you think you are better than us?" (Pattern nº5). It's complicated to explain what leads some members of a community to strive, and why they insist on their idea or dream of improvement... Is there perhaps a mandatory interior map?. Albert Einstein said he desired simply to "experience the universe as a single significant whole." Nothing more, nothing less: see the big picture and reconcile the personal with the universal. This drive to fit all the nuances of life in a big puzzle is a hallmark of creativity.


Are empaths designers? Absolutely. One certainty is that any of us is that  unique nor special: we all are persons that need other persons. The designer needs to develop a sense of global community and also needs to develop an insight.


We are all creative, but there are people who see the world as an opportunity to continue creating and designing. It is a devotion. Creating is a goal in itself. If you also have a specific purpose, creativity and their own process, Design Thinking, becomes the more accurate tool for any challenge. 


There is always someone who identifies opportunities of improvement in reality that not everybody can see...and asks questions, What if ...? and challenge themselves, and set personal goals and commit to what they have planned. Is an inner impulse. And them again, the designer will have to insist and insist and fight against skepticism and overcome the impediments of their surroundings, their time, even their own family ...

My opinion? Possibly there is an internal search of the beauty of the result, meaning that the result is the fruit of the personal growth of all written so far and the tangible "proof"  that the "big picture" designed in a designer's imagination has been captured and implemented in reality, coupled with the certainty of having improved the community they belong.
The other vital impulse I will add is also entirely personal: the fight against oneself that involves overcoming patterns nº 1, 2, 3, 4, 5 ... 90 ... and keep on believing in yourself, despite all of them: this is the most exciting personal achievement that one can obtain.


Surely there is someone around you trying to improve what he/she sees and what he/she lives. Listen. Chances are that it will benefit you in the future.






FAQS: Design Thinkers' Personal Questions

Posted on: 30 jul 2012


Before taking on any project, a Design Thinker has to analyze the situation to try to get an overview and personal insight. You are not always going to obtain all the information needed, but at least make sure that you do have compiled all the information you need to know about yourself in relation to the project that you are going to face. These personal FAQS are essential for you to decided if you want to be IN this concrete project. Of course, the answers to these questions only you will be able to evaluate them positively or negatively, but it is very important that you go through this personal process because it is of great to help you consolidate how to develop, nurture and settle the skills and behaviors you are going to need to confront the proyect....and because there are always comes a time in the course of a project when you doubt everything or have a particularly moment of weakness and uncertainty when you just want to run away... then remember the personal FAQS and the answers you gave to yourself: they will remind you why you got involved in this project!






FAQS >> DESIGN THINKER PERSONAL QUESTIONS :


  1.  WHY I'M GOING TO DO THIS? Have a clear goal from the beginning. Never forget the beginning: It'd give you perspective.
  2. WHAT FOR WILL I GET INTO THIS? Any personal developing you want to master?What impact will the project have on you once you' are done? Is it a good project for...?
  3. DOES IT TAKE ME... WHERE? Try to get an overview of the steps you have to take to develop the project and assess if you are interested
  4. DO I WANT TO GO TO THAT PLACE? Be aware that becoming involved in some projects may change your current personal and professional situation
  5. DO I HAVE THE MEANS? In addition to the tangible media, do you have strength, are you focused, have the time?
  6. IS VIABLE? Is there involvement in the participants, are they professional, have passion about it?
  7. IN WHAT WAY DOES IT BENEFITS ME? Does it make me feel good? Personal or Professional.
  8. DO I HAVE ANY PREVIOUS IMAGE? Or vision, insight, intuition?. Do not forget.
  9. WHAT PARTICULAR ASPECT DOES INTEREST ME DEVELOP? Are you arriving this project at a particular time in your life when you want to develop certain skills ? Human-centered?
  10. WHAT SHOULD I DO IN CONSCIENCE? Do not forget your own values ​​and keep them in mind
  11. IS IT A SUSTAINABLE PROJECT? Or, Can I make it sustainable?
  12. DOES IT GO WITH THE  FLOW? This is something you feel or not...
  13. DO I HAVE A VISION OF IT? Do you See IT?
  14. WILL I BE IN CONTACT WITH MYSELF OR AM I GOING TO LOOSE MYSELF IN THE WAY THERE? No personal neglect: do not become a new person and don't forget who you are. Work just as you are. At once. 
  15. AM I READY TO FACE THE PROJECT? The answer is: Yes, No, or is a complex challenge but I will give everything. I take responsibility from beginning to end.




Important note: During the process of Project's Development could occur substantial alterations from the initial approach. For this purpose are also useful Personal FAQS: they function as personal thermometer and a device that keeps the cruise speed throughout the process. If you notice significant misalignments, have to stop and analyze. If changes are not assumable, must take action.


And ask questions!


Icons by http://thisisservicedesignthinking.com/

What is Design Thinking? CEOs and Innovation

Posted on: 22 jul 2012





CEOs are closer to designers than they think. In addition to design professionals, scientists, artists, architects, engineers ... Who are Design Thinkers in the 21st century? CEOs and senior managers, because Design Thinking is a bridge between vision and reality.


What does a CEO do? A good CEO dreams and imagines new business models and products. Search for the market instead of in the market. Recognizing emerging patterns that any competitor hasn't yet identify as strategic. Connecting people, ideas and projects ... designing new ways of doing things, creating necessary structures with a team of senior managers-Design Thinkers  that would turn vision into reality by properly defining and conceptualizing problems and challenges through a systematic approach that includes new ways to read the qualitative data, gathering consumers' insights and effective communication of the vision obtained. Co-creation with customers is essential. A CEO needs Design Thinkers to build the bridge between vision and reality.


That is: a good CEO has to have the ability to gather, with the help of his team, all possible elements and insights to weave relevant strategic frameworks. And experience is necessary. 
The current world context:
  • We live in an evolving learning society, full of opportunities for anyone who is able to see them. A world where we have to know how to handle the changes and complexities and we must learn to integrate them in ourselves and in the institutions. A manager has to "read" and "discover" the market every day, adjusting their plans according to the opportunities and reinventing new ways of designing businesses and products.
  • Triumph of humanism versus the arrogance of the market. The triumph of the consumer is a fact: Companies or institutions that won't empathize or understand this fact, are out. Warning to the market:  consumers also demand honesty and values ​​and are able to detect  excessive greed.
  • The ecosystem of a company: employees are no longer subjects of anyone. Professionals are well prepared, have their own opinions and are aware of the power of the group. A business plan will not succeed unless co-created in company. Focus on customers, not on hierarchical relationships. 
  • Design Thinking is an intellectual process. It requires a complex understanding of the world so a higher intellectual level is needed in Management Committees. Paraphrasing the Spanish philosopher Ortega y Gasset (1883-1955): Spain needs a change of acttitude in all sectors of our society: "change of vital attitudes, including respect for the exemplary, and above all, respect for science and intellectual disciplines ".

CEOs have to "deal" with two antagonistic players: MARKET and PEOPLE. External and internal audiences and a need to connect and communicate with both of them.


What makes a good CEO? Design Thinking


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VIDEO ATTACHED: Managing as Designing, project by Weatherhead School of Management. ( watch 7 videos at ceosaredesigners.com)

Fred Collopy, Richard Boland, GK VanPatter in 2005 conversation. You can download the conversation for free from the NextD Archive.
http://issuu.com/nextd/docs/conv22



How the art of DESIGN can inform the practice of MANAGEMENT!.
Managing is Designing, just as it is analyzing, intelligence gathering and Deciding.
The design disciplines can teach managers About solving complex, unstructured problems. In Addition to managers and Social Scientists, the group included architects, a choreographer, a musicologist, product and software designers, musicians, and painters.


This video explore five Ideas that transfer from the world of designers to That of managers:
• The Importance of Maintaining multiple models of a design object
• The designer's 'thrownness' into a maelstrom of issues, constraints, and Desires
• The Role of Collaboration in design projects
• The need to be Comfortable with Both liquid and crystal states
• The design legacies of that great managers create.


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